図書書誌情報

図書書誌情報

所蔵情報を見る 検索結果へ戻る


書誌番号

1000002517 

言語

eng : 英語 

NACSIS ID

GB94443895 

和洋区分

洋資料 

書名

Unreal engine VR cookbook : developing virtual reality with UE4 

その他タイトル

その他のタイトル:Unreal engine virtual reality cookbook
異なりアクセスタイトル:Developing virtual reality with UE4
その他のタイトル:Developing virtual reality with Unreal Engine 4

著者名

Mitch McCaffrey 

出版事項

Boston : Addison-Wesley, [2017]
©2017

形態

xv, 254 pages ; 23 cm

分類

米国議会図書館分類表 : QA76.76.C672
DC23版 : 794.8/15262

巻冊次表示

巻書名ISBN表示価格書籍リンク

9780134649177
Amazon紀伊国屋書店Google BooksWebcat Plus

0134649176
Amazon紀伊国屋書店Google BooksWebcat Plus

件名

[普通件名] : LCSH:Video games -- Programming//K
[普通件名] : LCSH:UnrealScript (Computer program language)//K
[普通件名] : LCSH:Video games -- Design//K
[普通件名] : FREE:Computer games -- Design fast//K
[普通件名] : FREE:Computer games -- Programming fast//K
[普通件名] : FREE:UnrealScript (Computer program language) fast//K 

注記

"Epic Games."
Includes index
Summary:"For game developers and visualization specialists, VR is the next amazing frontier to conquer--and Unreal Engine 4 is the ideal platform to conquer it with. Unreal (R) Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey's tested "recipes" contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you're creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain "big picture" knowledge and master nuances that will help you succeed with any genre or project."--Provided by Publisher
Summary:"Understand basic VR concepts and terminology -- Implement VR logic with Blueprint visual scripting -- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments -- Recognize and manage differences between seated and standing VR experiences -- Set up trace interactions and teleportation -- Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands -- Define effective motion controller interaction Help users avoid motion sickness -- Optimize VR applications -- Explore the VR editor, community resources, and more."

PAGETOP

所蔵情報

書誌情報を見る

巻書名所蔵ID配架場所請求記号備考返却予定日ステータス予約数
 10073647学群新着図書コーナー
798.507
M
 


貸出可能0

[予約]:チェックした資料に対し予約申込を行います[請求]:チェックした資料に対し請求票を印刷します

PAGETOP